Selasa, 20 Desember 2011 0 komentar

Liar Game


Name:     Liar Game
Alternate Name:     Liar Game
Year of Release:     2005
Status:     Ongoing
Author:     Kaitani Shinobu
Artist:    Kaitani Shinobu
Reading Direction:     Right to Left
Genre:     Drama, Mystery, Seinen


Liar Game (ライアーゲーム Raiā Gēmu?) is a Japanese manga series originally written and illustrated by Shinobu Kaitani. The manga was first serialized in 2005 in the Japanese manga magazine Weekly Young Jump, published by Shueisha. It was later adapted into a TV series, which started airing on April 14, 2007 on Fuji TV, achieving a 11.4 viewership rating in Japan's Kantō region. It was adapted into a live action film in 2010 - Liar Game: The Final Stage - and it will be adapted into a new live action film in 2012.

The manga has also been translated into Chinese[citation needed] and into Dutch. In Italy the series is licensed by Planeta DeAgostini.[citation needed].

Plot

At the start of the manga, the lead protagonist - a scrupulously honest college student named Nao Kanzaki - receives a package containing 100 million yen (about 1 million dollars) and a note that she is now a contestant in the Liar Game Tournament. In this fictional tournament, contestants are encouraged to cheat and lie to obtain other contestants' money; those who lose have to bear a 100-million-yen debt. When Nao's first opponent - a trusted friend and teacher - steals her money,
Minggu, 11 Desember 2011 0 komentar

Tenses

Saya mau share pemahaman saya sedikit…

Saya percaya kalau:

Tenses is about TIME

I go to school everyday

I went to school yesterday

I will go to school tomorrow

dari 3 contoh kalimat diatas, konteksnya tetap sama, yakni pergi ke sekolah. Yang berbedakanwaktunya ya? Selain itu, apanya lagi yang berbeda?

I go to school everyday

I went to school yesterday

I will go to school tomorrow

Ternyata VERB-nya juga berbeda. Selain itu, apakah ada lagi yang berbeda? Tidak ada lagi kan?

Dari sini, saya mulai mengerti bahwa:

TENSES = TIME

Dan hal-hal yang berubah seiring dengan waktu adalah: VERB

Menurut logika saya, waktu hanya dibagi menjadi 3 bagian:

Present, Past dan Future

dari contoh kalimat sebelumnya, mari kita analisa

I go to school everyday –> Present Tense, kata kerjanya hanya menggunakan Verb I

I went to school yesterday –> Past Tense, kata kerjanya menggunakan Verb 2

I will go to school tomorrow –> Future tense, kata kerjanya kembali menggunakan

Verb 1, tapi sebelum kata kerja, ditambahkan will

Dengan kata lain, kunci untuk Present Tense itu, sudah pasti menggunakan Verb 1. Untuk Past Tense, Verb 2 dan untuk Future Tense Will+Verb 1 (bentuk dasar)

Jadi:

Tenses is about Time and things that change with time are Verbs


Jumat, 09 Desember 2011 0 komentar

Shinobi : Heart Under Blade


Shinobi - Heart Under Blade or Kouga Ninpouchou Basilisk - The Live-Action is a 2005 Japanese romantic drama film directed by Ten Shimoyama and written by Kenya Hirata. The story is an adaptation of Futaro Yamada's novel The Kouga Ninja Scrolls, which depicts the clash between two ninja clans, Iga and Kouga, and the fated love between Gennosuke (Kouga) and Oboro (Iga). The theme song of this movie was "HEAVEN" by Ayumi Hamasaki.

On February 6, 2007, Funimation Entertainment released the film in the United States. The contents of the DVD is a 2-Disc Set with the main movie available in Japanese and a new dub from Funimation themselves. The 2nd Disc contains Special Features and making-ofs. All of the films are subtitled in English.

A manga and an anime called Basilisk are based on the same novel and bear the same character names as in the novel and the movie. Although their characters in the film are highly altered from both the original novel and the manga/anime series.

1 komentar

Surat dari anak yang digugurkan


Dear Bunda…

Bagaimana kabar bunda hari ini? Smoga bunda baik-baik saja…nanda juga di sini baik-baik saja bunda… Allah sayang banget deh sama nanda. Allah juga yang menyuruh nanda menulis surat ini untuk bunda, sebagai bukti cinta nanda sama bunda….

Bunda, ingin sekali nanda menyapa perempuan yang telah merelakan rahimnya untuk nanda diami walaupun hanya sesaat…

Bunda, sebenarnya nanda ingin lebih lama nebeng di rahim bunda, ruang yang kata Allah paling kokoh dan paling aman di dunia ini… tapi rupanya bunda tidak menginginkan kehadiran nanda, jadi sebagai anak yang baik, nanda pun rela menukarkan kehidupan nanda demi kebahagiaan bunda. Walaupun dulu, waktu bunda meluruhkan nanda, sakit banget bunda….badan nanda rasanya seperti tercabik-cabik… dan keluar sebagai gumpalan darah yang menjijikan apalagi hati nanda, nyeri, merasa seperti aib yang tidak dihargai dan tidak diinginkan.

Tapi nanda tidak kecewa kok bunda… karena dengan begitu, bunda telah mengantarkan nanda untuk bertemu dan dijaga oleh Allah bahkan nanda dirawat dengan penuh kasih sayang di dalam syurga Nya.
Selasa, 06 Desember 2011 0 komentar

Cross Game



Name:     Cross Game
Alternate Name:    ??????, ?????, ??? ??
Year of Release:     2005
Status:     Completed
Author:     Adachi, Mitsuru (Story & Art)
Artist:    Adachi, Mitsuru
Reading Direction:     Right to Left
Genre:     Comedy Drama Romance School Life Shounen Sports Tragedy


Cross Game (クロスゲーム Kurosu Gēmu?) is a romantic comedy baseball manga series byMitsuru Adachi that was serialized by Shogakukan in Weekly Shōnen Sunday between 11 May 2005 (issue 22/23) and 17 February 2010 (issue 12). It is collected in 17 tankōbon volumes, with the final volume published in April 2010, shortly after the end of the anime series. It received the 54th Shogakukan Manga Award for shōnen manga in 2009, and has been praised internationally as quietly brilliant and a great success. The series was adapted as a 50-episode anime television series that aired on the TV Tokyo network from 5 April 2009 to 28 March 2010. The first episode of the anime, which covers the time frame of the first volume of the manga, received high praise, even outside of Japan.
Cross Game is the story of Ko Kitamura and the four neighboring Tsukishima sisters, Ichiyo, Wakaba, Aoba, and Momiji. Wakaba and Ko were born on the same day in the same hospital and are close enough that Wakaba treats Ko as her boyfriend, though nothing is officially declared, while Aoba, one year younger than them, hates how Ko is "taking" her sister away from her. After Wakaba dies, Ko and Aoba slowly grow closer as they strive to fulfill Wakaba's final dream of seeing them play in the high school baseball championship in Koshien Stadium.
The manga is divided into multiple parts. Part One, which consists of volume one, is a prologuethat takes place while the main characters are in elementary school, ending with Wakaba's death. Part Two starts four years later with Ko in his third year of junior high and continues into the summer of his third year of high school. Part Three continues the story without a break, ending with Ko and Aoba traveling to Koshien.

Minggu, 04 Desember 2011 0 komentar

Four Leaf Clover


The four-leaf clover is an uncommon variation of the common, three-leaved clover. According to tradition, such leaves bring good luck to their finders, especially if found accidentally. According to legend, each leaf represents something: the first is for faith, the second is for hope, the third is for love, and the fourth is for luck.

Clovers can have more than four leaves: the most ever recorded is 56, discovered by Shigeo Obara of Hanamaki, Iwate, Japan on 10 May 2009.

It has been estimated that there are approximately 10,000 three-leaf clovers for every four-leaf clover;however, this probability has not deterred collectors who have reached records as high as 160,000 four-leaf clovers. It is debated whether the fourth leaflet is caused genetically or environmentally. Its relative rarity suggests a possible recessive gene appearing at a low frequency. Alternatively, four-leaf clovers could be caused by somatic mutation or a developmental error of environmental causes. They could also be caused by the interaction of several genes that happen to segregate in the individual plant. It is possible all four explanations could apply to individual cases.[citation needed]

Jumat, 02 Desember 2011 0 komentar

Latihan soal 3

Soal :
  1. Buatlah tabel deret geometri 4, 12, 36 ........................................................ sampai suku ke 10, berikut jumlah deret tersebut.
  2. Buatlah tabel harmonis 1, 1/2, 1/3 .............................................................. sampai suku ke 10, berikut jumlah deret tersebut.
  3. Buatlah tabel bergoyang 1, -4, 9, -16 .......................................................... sampai suku ke 10, berikut jumlah deret tersebut.
Jawaban :
  1. CLS
    t = 4
    j = 1
    a = 4
    PRINT a;
    10 LET c = a * 3
    PRINT c;
    LET j = j + 1
    t = t + c
    IF j = 10 THEN GOTO 20
    LET a = c
    GOTO 10
    20 PRINT
    PRINT
    PRINT "Jumlah Deret : "; t
0 komentar

Topologi Jaringan

Topologi jaringan adalah hal yang menjelaskan hubungan geometris antara unsur-unsur dasar penyusun jaringan, yaitu node, link, dan station. Macam Topologi Jaringan ada 5 macam yaitu Topologi Bintang, Topologi Cincin, Topologi Bush, Topologi Mesh, Topologi Pohon. Semua ini merupakan Topologi Jaringan Komputer.
Topologi bintang merupakan bentuk topologi jaringan yang berupa konvergensi dari node tengah ke setiap node atau pengguna. Topologi jaringan bintang termasuk topologi jaringan dengan biaya menengah.

Kelebihan Topologi Bintang
  • Kerusakan pada satu saluran hanya akan memengaruhi jaringan pada saluran tersebut dan station yang terpaut.
  • Tingkat keamanan termasuk tinggi.
  • Tahan terhadap lalu lintas jaringan yang sibuk.Penambahan dan pengurangan station dapat dilakukan dengan mudah.
0 komentar

Full Metal Alchemist


Name:     Full Metal Alchemist
Alternate Name:     FullMetal Alchemist, Hagane no Renkinjutsushi, FMA
Year of Release:     2002
Status:    Ongoing
Author:    Arakawa Hiromu
Artist:    Arakawa Hiromu
Reading Direction:    Right to Left
Genre:     Action Adventure Comedy Drama Fantasy Shounen Supernatural Tragedy


Fullmetal Alchemist (鋼の錬金術師 Hagane no Renkinjutsushi?, literally "Alchemist of Steel"), is a Japanese manga series written and illustrated by Hiromu Arakawa. The world of Fullmetal Alchemist is styled after the European Industrial Revolution. Set in a fictional universe in which alchemy is one of the most advanced scientific techniques known to man, the story follows the brothers Edward and Alphonse Elric, who want to restore their bodies after a disastrous failed attempt to bring their mother back to life through alchemy.

The manga was serialized in Square Enix's Monthly Shōnen Gangan magazine (starting August 2001 and ending June 2010) and was collected in 27 tankōbon volumes. It was adapted into an animated television series of 51 episodes by Bones from October 4, 2003, to October 2, 2004, later followed by a film sequel that concluded the story of the anime. Fullmetal Alchemist would later spawn a second series called Fullmetal Alchemist: Brotherhood, which first premiered in Japan on April 5, 2009, spanning 64 episodes, and ending on July 4, 2010. A multitude of spin-off novels, original video animations (OVAs), drama CDs, soundtracks, and video games have been adapted from the series. A collectible card game, multiple supplementary books, and a variety of action figures and other merchandise based on the characters of the series have also been released.

The manga has been licensed by Viz Media for publication in the United States, with 25 bound volumes released currently. Although there are no major differences with the Japanese version, some pages have been edited to avoid minor references to western theology. Funimation Entertainment has dubbed the anime episodes in the United States and Canada, and has also released them in all English-speaking DVD regions. The English version of the film premiered in a limited number of U.S. theaters on August 25, 2006, and was later released on DVD. Funimation and Destineer have also been releasing the video games from the series.

In Japan, the Fullmetal Alchemist manga has enjoyed exceptional sales of 50 million volumes sold as of 2010. The English release of the manga's first volume was the top-selling graphic novel during the year 2005. In two TV Asahi web polls, the anime was voted #1 most popular anime of all time in Japan. It was nominated in six of the eight categories for which it was eligible at the American Anime Awards in February 2007, winning awards in five of them. Reviewers from several media generally had positive comments on the series.

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Gantz


Name:     Gantz
Alternate Name:     ???,GANTZ
Year of Release:     2000
Status:     Ongoing
Author:     Oku, Hiroya (Story & Art)
Artist:    Oku, Hiroya (Story & Art)
Reading Direction:     Right to Left
Genre:     Action, Sci-Fi, Seinen, Supernatural


Gantz (ガンツ Gantsu?) is a Japanese manga and anime series written and illustrated by Hiroya Oku. Gantz tells the story of Kei Kurono and his friend Masaru Kato who die in a train accident and become part of a semi-posthumous "game" in which they and several other recently deceased people are forced to hunt down and kill aliens armed with a handful of futuristic items of equipment and weaponry.

The Gantz anime, directed by Ichiro Itano and animated by Gonzo, ran for 13 episodes and had a direct sequel called Gantz: Second Stage, which continued the series for another 13 episodes. Both seasons make up the 26 episode series. It was licensed in North America by ADV Films. The anime series is distributed in the United Kingdom by MVM Films, and in Australia and New Zealand by Madman Entertainment. Dark Horse Comics started releasing the manga in English in June 2008. A series of two live-action movies based on the manga was produced and released in January-April 2011.

 

Plot

A pair of high school students, Kei Kurono and Masaru Kato, are hit by a subway train in an attempt to save the life of a homeless drunk who had fallen onto the tracks. Following their deaths, Kurono and Kato find themselves transported to the interior of an unfurnished Tokyo apartment. The pair soon realize others are present and find that they are not able to leave the apartment. At one end of the room there is a featureless black sphere known as "Gantz".

0 komentar

Air Gear


Name:     Air Gear
Alternate Name:    Air Gear
Year of Release:     2002
Status:     Ongoing
Author:    Oh! Great
Artist:    Oh! Great
Reading Direction:     Left to Right
Genre:     Action Comedy Ecchi Shounen Sports


Air Gear (エア・ギア Ea Gia?) is a shōnen manga written and illustrated by Ito "Oh Great" Ōgure. Air Gear revolves around the life of Itsuki Minami "Ikki", also known as "Baby Face", "Lil (and Little) Crow", and his friends. The story follows their use of Air Treks, an in-universe invention derived from inline skates. Initial sections of the plot carries out the introduction of characters that eventually join Ikki. As the story progresses, it focuses on their roles as Storm Riders and their quest to be on the top of the Trophaeum Tower. Air Gear won the 2006 Kodansha Manga Award in the shōnen category.


Plot

A new fad by the name of 'Air Treks' (a futuristic evolution of aggressive skating) has swept the nation's youth and all over gangs are being formed that compete in various events using their A-T's. Ikki is a middle-school boy who is the toughest street-fighting punk on the east side of town, on top of that he lives with 4 gorgeous sisters that took him in when he was a kid. But what Ikki doesn't know is that the girls are part of one of the most infamous A-T gangs, 'Sleeping Forest'. It doesn't take long before Ikki finds out about the world of Air Trecks and is propelled into a fate he had not foreseen.

0 komentar

Bloody Monday




Name:     Bloody Monday
Alternate Name:  
Year of Release:    2007 - 2009
Status:     Completed

Author:     Megumi, Kouji, Ryuumon, Ryou
Artist:     Megumi, Kouji, Ryuumon, Ryou
Reading Direction:     Right to Left
Genre:     Action Drama Shounen


Bloody Monday (ブラッディ・マンデイ Buraddi Mandei?) is a Japanese manga series written by Tadashi Agi and illustrated by Megumi Kouji. The series had been serialized in Weekly Shōnen Magazine by Kodansha from April 2007 to May 2009, with individual chapters collected into eleven tankōbon volume as of May 15, 2009, and a total of 96 chapters altogether. The manga has also been adapted into a drama series, which aired on October 11, 2008, starring Haruma Miura. The second season of the manga began in Weekly Shōnen Magazine number 46 released on October 14, 2009, and the second season of the drama adaption began airing on January 23, 2010. Kodansha's USA division will release the first volume in June 2011.

Plot

A Russian spy is found murdered in Japan, with the only clue to the reasons for his death being a memory chip he managed to hide from his murderer. The Third-I branch of the Public Security Intelligence Agency recruit Fujimaru Takagi, a brilliant hacker known as "Falcon", to decode the chip, which contains a video file documenting a viral outbreak in Russia where thousands are killed, known as the Christmas Massacre.
Things become further complicated when Fujimura's father, a high ranking official within Third-I, is
Selasa, 29 November 2011 0 komentar

Latihan Soal 2

Soal :
Buatlah table factorial n!, dari n = 1 , 2 , . . . . . . . . . . . . . . . . . . . . . . 10 , berikut jumlah seluruh factorial tersebut.
n! = n (n-1) (n-2) . . . . . . . . . 
Contoh : 
3! = 3.2.1 = 6
5! = 5.4.3.2.1 = 120

Senin, 28 November 2011 0 komentar

Kimi no Iru Machi


Name:     Kimi No Iru Machi
Alternate Name:    A Town Where You Live
Year of Release:    2008
Status:     Ongoing
Author:     Seo, Kouji
Artist:     Seo, Kouji
Reading Direction:     Right to Left
Genre:     Drama Ecchi Romance School Life Shounen


A Town Where You Live (君のいる町 Kimi no Iru Machi?) is an ongoing Japanese manga written and illustrated by Kouji Seo. The series takes place in Seo's hometown  and is a character-driven romance set in the same universe and takes place few years after the events of the manga and anime series Suzuka. It follows Haruto Kirishima, a self-conscious teenager, and Yuzuki Eba, an extroverted teenage girl who moves from Tokyo into the Kirishima family's home in Hiroshima Prefecture.

A Town Where You Live is serialized in the Japanese magazine Weekly Shōnen Magazine published by Kodansha since June 2008. As of October 2011, Kodansha has compiled its chapters into 15 bound volumes.

Plot

The plot follows the two characters Haruto Kirishima and Yuzuki Eba. Yuzuki moved from Tokyo to her father's rural hometown in Hiroshima Prefecture to attend high school. Given that Haruto's father is an acquaintance of Yuzuki's father, the Kirishima's take her into their home. Haruto is not keen of the situation because he believes that Yuzuki is a complete stranger and that a girl his same age, who is not a relative, living in the same home will cause complications for him. The misunderstanding he wants to avoid the most is that they are a couple because he already likes his classmate, Nanami Kanzaki. The problem is that Yuzuki has romantic feelings for Haruto and is not timid in pursuing a relationship. After many complications Haruto confesses his love at a festival before Yuzuki is to return to Tokyo and they both start a long distance relationship.

Minggu, 27 November 2011 0 komentar

Latihan Soal 1

Soal :

Diketahui data terdiri dari 5 buah bilangan, Buatlah diagram alur untuk mencetak ke 5 bilangan dan jumlah ke 5 buah bilangan tersebut.

Jawaban :

0 komentar

Bakuman

Name:     Bakuman
Alternate Name:    Baku-man
Year of Release:    2008
Status:     Ongoing
Author:    OHBA Tsugumi (Story), OBATA Takeshi (Art)
Artist:   
Reading Direction:     Right to Left
Genre:     Comedy Drama Romance School Life Shounen Slice of Life


Bakuman, stylized as Bakuman。 (バクマン。?), is a shōnen manga written by Tsugumi Ohba and illustrated by Takeshi Obata, the same creative team responsible for Death Note. The series follows talented artist Moritaka Mashiro and aspiring writer Akito Takagi, two ninth grade boys who wish to become manga artists.

The first chapter of Bakuman was released in Japan on August 11, 2008, serialized in the magazine Weekly Shōnen Jump. The first volume was released on January 5, 2009, and fourteen volumes have been released as of August 4, 2011. During the first two weeks of its release, the first volume placed fourth and ninth in manga sales in Japan. It is also the first manga released online by Shueisha in multiple languages before becoming available in print outside of Japan. At San Diego Comic-Con International 2009, Viz Media announced they had licensed the series for their Shonen Jump imprint.
 
Kamis, 24 November 2011 0 komentar

Ane doki


Name:     Ane Doki
Alternate Name:     Anedoki
Year of Release:    2009
Status:    Ongoing
Author:    Kawashita, Mizuki
Artist:    Kawashita, Mizuki
Reading Direction:   Right to Left
Genre:     Comedy Ecchi Shounen


Anedoki (あねどきっ?) is a Japanese manga series written and illustrated by Mizuki Kawashita, creator of Ichigo 100% and Hatsukoi Limited. The manga began serialization in Shueisha's manga magazine Weekly Shōnen Jump on July 8, 2009, and ended on January 18, 2010, with 26 chapters and two extra omake. The series came to a halt because it did not garner enough votes.
  
Plot

The story of Anedoki is about the 13-year-old Kouta Ochiai who meets a mysterious girl on his way home from school. She asks him if he was willing to share his ice cream and then called him a pervert after noticing and wondering what Kouta was thinking when she was eating. Shocked about the accusation, he runs away, dropping his student handbook by accident. Arriving at home the situation gets out of hand as his father gets transferred because of his work and if it was not enough being on his own, the mysterious girl he met before meets him again. By giving back his student book and the situation Kouta was in, she decides to repay the favor for the ice cream by taking care of Kouta while his father was gone. She introduced herself as Natsuki Hagiwara, a 17-year-old high school student who declared she would be his maid for the time he is left on his own. A sequel chapter was recently added, which is set four years later and contains four pages.

Characters
Rabu, 23 November 2011 0 komentar

First Love


the last kiss
tasted like lemon
a bitter and sad smell

tomorrow, at this time
where will you be?
who will you be thinking about?

you are always gonna be my love
even if I fall in love with someone once again
I'll remember to love
you taught me how
you are always gonna be the one
it's still a sad song
until I can sing a new song

0 komentar

My Will


Quietly awakening...
I always, always wish
that these fleeting thoughts
would reach you...

Unable to move forward across "just a little more" distance
The way I see before me is always blocked
Every time the days I want to see you but can't pile up,
My strong heartbeat turns into heartbreak.

If there is such a thing as "eternity,"
I want to believe, even if I have to take the long way.
Although I know that I've been hurt before because I'm clumsy
I won't stop; I won't give in to anyone.
Minggu, 20 November 2011 1 komentar

First Love Limited


Name:     Hatsukoi Limited
Alternate Name:    First Love Limited, Hatsukoi Gentei
Year of Release:     2007
Status:     Completed
Author:     Kawashita Mizuki
Artist:    Kawashita Mizuki
Reading Direction:     Right to Left
Genre:     Comedy Ecchi Romance Shounen


First Love Limited (初恋限定. Hatsukoi Gentei.?), also known as Hatsukoi Limited, is a Japanese shōnen romantic comedy manga by Mizuki Kawashita. It was serialized by Shueisha in the manga magazine Weekly Shōnen Jump from October 2007 to May 2008 and collected in four bound volumes. The series depicts vignettes in the love lives of eight girls in middle school and high school.
A drama CD adaptation was released in February 2009, and a light novel in March 2009. An anime adaptation produced by J.C.Staff was broadcast in twelve episodes in Japan from April 11 to June 27, 2009.

Plot

The manga features a series of short stories about eight girls in middle school and high school, plus their classmates and relatives.[1] Each chapter focuses on a different main character. These stories are intertwined and eventually lead to a main story involving most of the cast. A series relating the intertwined stories about the "first loves" of several middle-schoolers and high-schoolers. Each episode tends to focus on a different character, however the developments established during previous episodes continue to play smaller roles in those following. As the series progresses, an array of unusual and unexpected love webs begin to blossom.

Characters

Middle school students

Ayumi Arihara (有原あゆみ Arihara Ayumi?)
A second year in middle school and the focus of Chapter 1 where she is one day asked out by Misao Zaitsu. Though she claimed she would accept any offer, she is consistently unsettled by Zaitsu's monstrous appearance. However, she shows she can be somewhat caring as well as crafty. She has
Sabtu, 19 November 2011 0 komentar

Supercell : Second Single

Sayonara Memories

"Sayonara Memories" (さよならメモリーズ Sayonara Memorīzu?, lit. "Goodbye Memories") is a J-pop song by the Japanese band Supercell, written by Ryo. Supercell released it as their second single in February 2010 by Sony Music. A music video was produced for "Sayonara Memories", directed by Takahiro Miki and Taiki Ueda. Lyrically, the song deals with an unrequited love. The single peaked at No. 7 on Japan's weekly Oricon singles chart.

Background

From August 2009 when Supercell released their debut single "Kimi no Shiranai Monogatari", it took Ryo about a month to compose a demo of "Sayonara Memories". Continuing from "Kimi no Shiranai Monogatari", Supercell again employed the vocalist Nagi to sing "Sayonara Memories", though officially Nagi is not a member of Supercell. After becoming a fan of the music composed by Ryo of Supercell, Nagi contacted him and the two talked about someday collaborating together. After being offered to be the singer for "Kimi no Shiranai Monogatari", it was decided that Nagi would be the singer for Supercell's second album Today Is A Beautiful Day (2011). Previously, Ryo had used the Vocaloid singing synthesizer Hatsune Miku as the vocalist of Supercell's debut album Supercell (2009). In switching to a human singer, Ryo said "that although he loses absolute control over the tone of each and every phrase, working with a singer adds a human element that resonates better with listeners."

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Sedikit Cerita Tentang Vocaloid

Ada yang pernah dengar istilah vocaloid nggak? Atau ada yang tahu siapa itu Hatsune Miku, Kagamine Rin, dan Kagamine Len?

Vocaloid adalah suatu teknologi synthesizer vokal yang diproduksi oleh Yamaha Corporation. Seperti halnya synthesizer instrumen musik yang digunakan untuk memproduksi suara alat musik, synthsizer vokal digunakan untuk memproduksi vokal manusia. Dengan kata lain, vocaloid adalah semacam piranti lunak alias software musik yang digunakan untuk memproduksi bagian vokal dalam suatu lagu.

Salah satu contoh sederhana teknologi vocaloid dapat ditemukan di komputer kok, yaitu pada . Coba buka fitur Speech dari Control Panel. Di sana ada pilihan Text to Speech. Fitur ini sebenarnya dibuat untuk membantu pengguna Windows yang memiliki cacat visual seperti para tuna netra yang kesulitan melihat atau orang-orang yang memiliki hipermetropi (rabun dekat) yang parah. Selain Microsoft Sam, Windows juga punya versi lainnya seperti Microsoft Mike dan Microsoft Mary, Lernout Hauspie Michael dan Michelle, serta Microsoft Lili untuk spesialisasi Windows versi Cina (Vista dan seterusnya). Mulai dari Windows Vista, diperkenalkanlah Microsoft Anna yang menggantikan Sam sebagai suara text-to-speech.

Akan tetapi, vocaloid yang saya obrolkan di sini bukan si Microsoft Sam yang suaranya kaku seperti robot itu. Yang ingin saya ekspos di sini adalah vocaloid bersuara indah yang bisa menyanyikan berbagai lagu dengan merdu.

Proyek vocaloid ini sebenarnya berkembang sudah sejak lama. Pada Januari 2004 ZeroG telah merilis produk vocaloid pertama mereka, Leon dan Lola, yang dispesialisasikan untuk musik aliran soul. Leon dan Lola pertama kali muncul di acara NAMM Show 15 Januari 2004. Juli 2004, ZeroG merilis lagi vocaloid-nya yang berjudul .. eh, bernama .. Miriam.
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21 Fakta Unik tentang Jepang



1. Di Jepang, angka “4″ dan “9″ tidak disukai, sehingga sering tidak ada nomer kamar “4″ dan “9″. “4″ dibaca “shi” yang sama bunyinya dengan yang berarti “mati”, sedang “9″ dibaca “ku”, yang sama bunyinya dengan yang berarti “kurushii / sengsara.

2. Orang Jepang menyukai angka “8″. Harga-harga barang kebanyakan berakhiran “8″. Susu misalnya 198 yen. Tapi karena aturan sekarang ini mengharuskan harga barang yang dicantumkan sudah harus memasukkan pajak, jadi mungkin kebiasaan ini akan hilang. (Pasar = Yaoya = tulisan kanjinya berbunyi happyaku-ya atau toko 800).

3. Kalau musim panas, drama di TV seringkali menampilkan hal-hal yang seram (hantu).

4. Cara baca tulisan Jepang ada dua style : yang sama dengan buku berhuruf Roman alphabet huruf dibaca dari atas ke bawah, dan yang kedua adalah dari kolom paling kanan ke arah kiri. Sehingga bagian depan dan belakang buku berlawanan dengan buku Roman alphabet (halaman muka berada di “bagian belakang”).

5. Tanda tangan di Jepang hampir tidak pernah berlaku untuk keperluan formal, melainkan harus memakai hanko/inkan/ cap. Jenis hanko di Jepang ada beberapa, a.l. jitsu-in, ginko-in, dan mitome-in. Jadi satu orang kadang memiliki beberapa jenis inkan, untuk berbagai keperluan. Jitsu-in adalah inkan yang dipakai untuk keperluan yang sangat penting, seperti beli rumah, beli mobil, untuk jadi guarantor, dsb. jenis ini diregisterkan ke shiyakusho. Ginko-in adalah jenis inkan yang dipakai untuk khusus membuat account di bank. inkan ini diregisterkan ke bank. Mitome-in dipakai untuk keperluan sehari-hari, dan tidak diregisterkan.

6. Kalau kita membubuhkan tanda tangan, kadang akan ditanya orang Jepang: ini bacanya bagaimana ? Kalau di Jepang saat diperlukan tanda tangan (misalnya di paspor, dsb.) umumnya menuliskan nama mereka dalam huruf Kanji, sehingga bisa terbaca dengan jelas. Sedangkan kita biasanya membuat singkatan atau coretan sedemikian hingga tidak bisa ditiru/dibaca oleh orang lain.

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Contoh Program CASE

90 CLS
DIM a AS INTEGER
PRINT TAB(2); "----------- MENU ------------"
PRINT
PRINT TAB(2); "1. Program Biodata"
PRINT TAB(2); "2. Program Pengulangan"
PRINT TAB(2); "3. Exit"
PRINT
PRINT TAB(2); "-----------------------------"
PRINT
PRINT TAB(2); "-----------------------------"
LOCATE 8, 2
INPUT "Masukan pilihan : ", a
SELECT CASE a
CASE 1
100 CLS
PRINT TAB(2); "Program Biodata"
PRINT
LOCATE , 2
INPUT "Masukan Nama : ", nama$
LOCATE , 2
INPUT "Masukan Kelas : ", kelas$
LOCATE , 2
INPUT "Masukan NPM : ", npm$
CLS
PRINT TAB(2); "Hasil Program"
PRINT
PRINT TAB(2); "Nama  : "; nama$
PRINT TAB(2); "Kelas : "; kelas$
PRINT TAB(2); "NPM   : "; npm$
PRINT
PRINT
INPUT "Anda mengulang program ini kembali (y/n) : ", z$
IF z$ = "Y" OR z$ = "y" THEN 100
PRINT
PRINT
INPUT "Anda ingin kembali ke MENU (y/n) : ", b$
IF b$ = "Y" OR b$ = "y" THEN 90
CASE 2
50 CLS
Jumat, 18 November 2011 0 komentar

Individu, Keluarga dan Masyarakat

PENDAHULUAN

Manusia pada dasarnya adalah mahluk yang hidup dalam kelompok dan mempunyai organisme yang terbatas di banding jenis mahluk lain ciptaan Tuhan. Untuk mengatasi keterbatasan kemampuan organisasinya itu, menusia mengembangkan sistem-sistem dalam hidupnya melalui kemampuan akalnya seperti sistem mata pencaharian, sistem perlengkapan hidup dan lain-lain. Dalam kehidupannya sejak lahir manusia itu telah mengenal dan berhubungan dengan manusia lainnya. Seandainya manusia itu hidup sendiri, misalnya dalam sebuah ruangan tertutup tanpa berhubungan dengan manusia lainnya, maka jelas jiwanya akan terganggu

Naluri manusia untuk selalu hidup dan berhubungan dengan orang lain disebut gregariousness dan oleh karena itu manusia disebut mahluk sosial. Dengan adanya naluri ini, manusia mengembangkan pengetahuannya untuk mengatasi kehidupannya dan memberi makna kepada kehidupannya, sehingga timbul apa yang kita kenal sebagai kebudayaan yaitu sistem terintegrasi dari perilaku manusia dalam berinteraksi dengan lingkungannya. Dengan demikian manusia dikenal sebagai mahluk yang berbudaya karena berfungsi sebagai pembentuk kebudayaan, sekaligus apat berperan karena didorong oleh hasrat atau keinginan yang ada dalam diri manusia yaitu, menyatu dengan manusia lain yang berbeda disekelilingnya dan menyatu dengan suasana dalam sekelilingnya

Kesemua itu dapat terlihat dari reaksi yang diberikan manusia terhadap alam yang kadang kejam dan ramah kepada mereka. Manusia itu pada hakekatnya adalah mahluk sosial, tidak dapat hidup menyendiri. Ia merupakan Soon Politikon , manusia itu merupakan mahluk yang hidup bergaul, berinteraksi. Perkembangan dari kondisi ini menimbulkan kesatuan-kesatuan manusia, kelompok-kelompok sosial yang berupa keluarga, dan masyarakat. Maka terjadilah suatu sistem yang dikenal sebagai sistem kemasyarakatan atau organisasi sosial yang mengatur kehidupan mereka, memenuhi kebutuhan hidupnya.


MANUSIA SEBAGAI MAHLUK INDIVIDU

Individu berasal dari kata in dan devided. Dalam Bahasa Inggris in salah satunya mengandung pengertian tidak, sedangkan devided artinya terbagi. Jadi individu artinya tidak terbagi, atau satu kesatuan. Dalam bahasa latin individu berasal dari kata individium yang berarti yang tak terbagi, jadi merupakan suatu sebutan yang dapat dipakai untuk menyatakan suatu kesatuan yang paling kecil dan tak terbatas.

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Negara, Warganegara dan Hukum

Pada waktu sebelum terbentuknya Negara, setiap individu mempunyai kebebasan penuh utnuk melaksanakan keinginannya. Dalam keadaan dimana manusia di dunia masih sedikit hal ini isa berlangsung tetapi dengan makin banyaknya manusia berarti akan semakin sering terjadi persinggungan dan bentrokan antara individu satu dengan lainnya.

Akibatnya seperti kata Thomas Hobbes (1642) manusia seperti serigala terhadap manusia lainnya (homo hominilopus) berlaku hokum rimba yaitu adanya penindasan yang kuat terhadap yang lemah masing-masing merasa ketakutan dan merasa tidak aman di dalam kehidupannya. Pada saat itulah manusia merasakan perlunya ada suatu kekuasaan yang mengatur kehidupan individu-individu pada suatu Negara.

Masalah warganegara dan negara perlu dikaji lebih jauh, mengingat demokrasi yang ingin ditegakkan adalah demokrasi berdasarkan Pancasila. Aspek yang terkandugn dalam demokrasi Pancasila antara lain ialah adanya kaidah yang mengikat Negara dan warganegara dalam bertindak dan menyelenggarakan hak dan kewajiban serta wewenangnya. Secara material ialah mengakui harkat dan marabat manusia sebagai mahluk Tuhan, yang menghendaki pemerintahan untuk membahagiakannya, dan memanusiakan waganegara dalam masyarakat Negara dan masyarakat bangsa-bangsa.

Negara, Warga Negara, dan Hukum

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Masyarakat perkotaan dan Masyarakat pedesaan

Pengertian Masyarakat

Beberapa definisi mengenai masyarakat dari para sarjana, seperti misalnya :
  1. R.Linton, masyarakat adalah setiap kelompok manusia yang telah cukup lama hidup dan bekerjasama, sehingga mereka ini dapat mengorganisasikan dirinya berpikir tentang dirinya dalam kesatuan sosial dengan batas-batas tertentu
  2. MJ.Herkovits, masyarakat adalah kelompok individu yang diorganisasikan dan mengikuti satu cara hidup tertentu
  3. J.L.Gilian, masyarakat adalah kelompok manusia yang terbesar dan mempunyai kebiasaan, tradisi, sikap dan perasaan persatuan yang sama. Masyarakat itu meliputi pengelompokan-pengelompokan yang lebih kecil
  4. S.R.Steinmetz, masyarakat adalah kelompok manusia yang terbesar, yang meliputi pengelompokan-pengelompokan manusia yang lebih kecil yang mempunyai perhubungan yang erat dan teratur.
  5. Hasan Sadily, masyarakat adalah golongan besar atau kecil dari beberapa manusia, yang dengan atau sendirinya bertalian secara golongan dan mempunyai pengaruh kebatinan satu sama lain.

Masyarakat dapat mempunyai arti yang luas dan sempit. Dalam arti luas masyarakat adalah ekseluruhan hubungan-hubungan dalam hidup bersama dan tidak dibatasi oleh lingkungan, bangsa dan sebagainya. Atau dengan kata lain kebulatan dari semua perhubungan dalam hidup bermasyarakat. Dalam arti sempit masyarakat adalah sekelompok manusia yang dibatasi oleh aspek-aspek tertentu, misalnya territorial, bangsa, golongan dan sebagainya.
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~Sayonara Memories~


The sakura are in bloom
I’ve grown fond of this hill road
Ah, parting is such…

Those days of tears and laughter
As if they were only yesterday
This path now leads to the future
At least that’s what I think

The years bloomed and ended too quickly
You were totally happy about it
I simply just smiled
and said [I agree]
It wasn’t even long ago and yet
we can no longer go back to it

The feelings I couldn’t even express in words
yet still wanted to disclose to you
I wanted to do so
From the beginning till the end
We walked the way home together
Those treasured memories
I’ll never ever forget them
Selasa, 15 November 2011 1 komentar

LA Q-Basic III (Last)

10 CLS
COLOR 15
DIM a AS INTEGER
PRINT ; "--------MENU--------"
PRINT
PRINT ; "1. Program Biodata"
PRINT ; "2. Program For-Next"
PRINT ; "3. Program Do Until"
PRINT ; "4. Program Do While"
PRINT ; "5. EXIT"
PRINT
PRINT ; "--------------------"
INPUT "Masukan Angka : ", a
SELECT CASE a
CASE 1
CLS
PRINT "Program Biodata"
PRINT "---------------"
PRINT
INPUT "Masukan Nama Anda  : ", nama$
INPUT "Masukan Kelas Anda : ", kelas$
INPUT "Masukan NPM Anda   : ", npm$
CLS
PRINT "BIODATA ANDA"
PRINT "------------"
PRINT
PRINT "Nama Anda : "; nama$
PRINT "Kela Anda : "; kelas$
PRINT "NPM Anda  : "; npm$
20 LOCATE 25, 80
INPUT "", p
CLS
INPUT "Tekan Enter untuk kembali ke menu !", o
GOTO 10
END

Sabtu, 12 November 2011 0 komentar

Contoh Program Matriks

CLS
COLOR 14
DIM b, k AS INTEGER
PRINT TAB(2); "----------------------------------"
PRINT TAB(2); "Program Matriks"
PRINT TAB(2); "----------------------------------"
PRINT
LOCATE , 2
INPUT "Masukan jumlah baris : ", b
LOCATE , 2
INPUT "Masukan jumlah kolom : ", k
FOR n = 1 TO b
FOR m = 1 TO k
PRINT
LOCATE , 2
PRINT "Posisi ("; n; m; ")"
LOCATE , 2
INPUT "Masukan angka : ", a(n, m)
PRINT
NEXT m
NEXT n
CLS
PRINT "---------------------------------"
PRINT "Hasil Matriks"
PRINT "---------------------------------"
PRINT
PRINT
Jumat, 11 November 2011 0 komentar

ILMU SOSIAL DASAR


Ilmu sosial dasar adalah pengetahuaan yang menelaah masalah-masalah sosial, yang diwujudkan oleh masyarakat dengan menggunakan pengertian dari berbagai bidang ilmu-ilmu sosial contohnya sejarah, ekonomi, geografi sosial, sosiologi, antropologi, psiklogi social.

TUJUAN ISD untuk PEMBINAAN MAHASISWA
1. memahami dan menyadari adanya kenyataan-kenyataan sosial dan masalah-masalah s.osial yang ada di masyarakat.
2. peka terhadap masalah-masalah sosial dan tanggap untuk ikut serta dalam usaha-usaha menanggulanginya.
3. menyadari bahwa setiap masalah social yang timbul dalam masyarakat selalu bersifat kompleks dan hanya dapat mendekatinya mempelajarinya secara kritis-interdisipliner.
4. memahami jalan pikiran para ahli dari bidang ilmu pengetahuan lain dan dapat berkomunikasi dengan mereka dalam rangka penanggulangan masalah sosial yang timbul dalam masyarakat.

PERSAMAAN ANTARA ISD DAN IPS
1. merupakan bahan studi untuk kepentingan program studi
2. bukan disiplin ilmu yang berdiri sendiri.
3. materi yang terdiri dari kenyataan sosial dan masalah sosial.

PERBEDAAN ANTARA ISD DAN IPS
1. ISD dierikan perguruan tinggi dan IPS di berikan SD dan sekolah lanjutan.
2. ISD 1 mata kuliah tunggal, IPS merupakan kelompok dari sejumlah mata pelajaran untuk sekolah lanjutan.

RUANG LINGKUP ISD
materi ISD terdiri dari masalah-masalah sosial, dengan demikian bahwa pelajaran ISD dapat dibedakan atas 3 golongan:
  • 1. kenyataan-kenyataan sosial yang ada dalam masyarakat, yang secara bersama-sama merupakan masalah sosial tertentu.
  • 2. konsep/pengertian tentang kenyataan sosial dibatasi pada konsep dasar yang diperlukan untuk mempelajari masalah-masalah sosial yang dipahami dalam IPS.
  • 3. masalah-masalah sosial yang timbul dalam masyarakat, biasanya terlibat dalam berbagai kenyataan-kenyataan sosial yang antara 1 dengan yang lainnya saling berkaitan.
Kamis, 10 November 2011 0 komentar

Cara merubah File notepad menjadi file Q-basic.

Bukalah file notepad yang anda ingin rubah menjadi file Q-Basic.


Pilih Save As… , lalu saat anda memberi nama pada file tersebut tambahkan “.bas” pada akhir nama terebut. Lalu di Save as type anda pilih All File
 

Rabu, 09 November 2011 0 komentar

Aritmetika Biner (Operasi Bilangan Biner)

Seperti pada bilangan desimal, dalam bilangan biner dapat dilakukan operasi aritmatika seperti penjumlahan, pengurangan, perkalian dan pembagian.

Penjumlahan Biner
Penjumlahan bilangan biner serupa dengan penjumlahan pada bilangan desimal. Dua bilangan yang akan dijumlahkan disusun secara vertikal dan digit-digit yang mempunyai signifikansi sama di tempatkan pada kolom yang sama. Digit-digit ini kemudian dijumlahkan dan jika jumlahnya lebih besar dari 1, maka ada bilangan yang disimpan, selanjutnya bilangan yang disimpan tersebut dijumlahkan dengan bilangan di sebelah kirinya.
Aturan dasar untuk penjumlahan pada bilangan biner adalah seperti berikut:

0 + 0 = 0
0 + 1 = 1
1 + 0 = 1
1 + 1 = 0, simpan 1

Sebagai contoh akan dijumlah dua bilangan biner 01012 + 00112 hasilnya 10002

Senin, 07 November 2011 0 komentar

Tugas LA QBasic II

PROGRAM 1
CLS
DIM a AS STRING
DIM b AS STRING
DIM c AS STRING
DIM n1, n2 AS INTEGER
PRINT "-------------------------------------------------------------"
PRINT "Program Menghitung Kelulusan Mahasiswa"
PRINT "-------------------------------------------------------------"
PRINT
INPUT "Masukan Nama Mahasiswa : ",a
INPUT "Masukan NPM Mahasiswa : ",b
INPUT "Masukan Kelas Mahasiswa : ",c
INPUT "Masukan nilai tugas pertama : ",n1
INPUT "Masukan nilai tugas kedua      : ",n2
LET lulus = (n1+n2)/2
CLS
PRINT "-------------------------------------------------------------"
PRINT "Hasil Kelulusan Mahasiswa"
PRINT "-------------------------------------------------------------"
PRINT
PRINT "Nama Mahasiswa : ";a
PRINT "NPM Mahasiswa   : ";b
PRINT "Kelas Mahasiswa   : ";c
IF lulus > 60 THEN PRINT "Anda Lulus dengan Nilai ";lulus,  
Else PRINT "Anda Tidak Lulus dengan Nilai ";lulus
END

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Tugas LP QBasic II

1.    Apa yang kamu ketahui tentang LOOPING ?
2.    Sebutkan dan jelaskan bentuk umum statement LOOPING dalam QBasic ?
3.    Buatlah contoh sederhana dari program LOOPING ?

1. Looping :
merupakan suatu kondisi yang memenuhi untuk melakukan perulangan statement tertentu sampai kondisi tersebut tidak terpenuhi sehingga perulangan dihentikan.

2. Bentuk Umum
Bentuk Umum Statement Perulangan :

FOR … NEXT
         Digunakan untuk mengontrol jalannya perulangan pada program, dimana statement tersebut akan mengalami perulangan selama kondisi atau pernyataan masih memenuhi syarat.

Kamis, 03 November 2011 0 komentar

Tugas LP Q-Basic

Soal :

1. Apa yang dimaksud dengan kondisi pada q-basic ?
2. Sebutkan bentuk umum kondisi pada q-basic ?
3. Buat program kondisi pada q-basic ?

1.      Perintah kondisi atau perintah if then perintah  yang  digunakan  untuk  melakukan  pengecekan  suatu  kondisi  abila  kondisi  tersebut  dipenuhi.  Perintah  ini  berhubungan erat dengan operasi logika dan dapat ditulis dalam  dua bentuk yaitu if dengan satu baris perintah saja dan if dengan  banyak baris perintah.  If dengan satu baris perintah digunakan untuk melakukan  pengecekan terhadap satu kondisi saja.

Senin, 31 Oktober 2011 0 komentar

Tugas LA Q-Basic

Proram Biodata
CLS
DIM k AS STRING
DIM n AS STRING
DIM m AS STRING
PRINT "Masukan Biodata Anda"
PRINT "*****************"
PRINT
INPUT "Masukan nama anda : ",k
INPUT "Masukan NPM anda : ",n
INPUT "Masukan kelas anda : ",m
CLS
PRINT "BIODATA ANDA"
PRINT "***********"
PRINT
PRINT "Nama Anda : ";k
PRINT "NPM Anda : ";n
PRINT "Kelas Anda : ",m
END


Sabtu, 29 Oktober 2011 0 komentar

Tugas Algoritma III

Soal :

Buatalah Flowchat untuk menempilkan daftar rekening tagihan bagi para konsumen PAM Jaya cabang Bekasi

Data input untuk setiap record berisi :
·         No Rekening
·         Nama konsumen
·         Alamat rumah
·         Besar Pemakaian
·         Tarif permeter kubik
·         Kode konsumen

Ketentuan proses :
·         Kode konsumen berisi (PR = Perumahan, TI = Tempat Ibadah, BU = badan Usaha)
·         Jika kode PR, batas maksimal pemakaian 300 m3
·         Jika kode TI, batas maksimal pemakaian 500 m3
·         Jika kode BU, batas maksimal pemakaian 1000 m3
·         Jika lewat dari batas pemakaian tersebut maka akan dikenakan biaya tembahan = ½ * Tarif parameter kubik
·         Tagihan = Besar Pemakaian * Tarif parameter kubik + Kelebihan (jika ada)
·         Gunakan Statmen read cetak Judul dimana 1 laporan berisi 50 nomor

 
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